- Master Lecturer : Maurizio Memoli
- Duration : 114 hours / 20 weeks including 1 week break
- Day and Time : Tuesday and Thursday, 7pm to 10pm
- Teacher / Student Ratio : 1:10
Fees Before Subsidy (Excluding GST):
Course Fees - $6,500
Course Material Fees - $100
Course Registration / Administrative Fees - $100
Fee Protection Scheme Insurance - $12
Total - $6,712
Fees After Subsidy For Singapore Citizens / Permanent Residents (Including GST):
$2,981.84
Course Outline :
To produce games artists knowlegeable in the art and process of creating good and efficient 3D models for use in a game production environment
1. Understanding the constraints and restrictions of working with a game engine
2. Understanding forms and silhouettes and what makes a model looks good using the least amount of polygons
3. Techniques for optimizing games models
4. Modeling ultra high resolution models for generation normal maps
5. Generating normal maps and ambient occlusion maps within 3d max
6. Texturing for games models
7. Basic skinning and rigging for final games output
Participants will also learn to create highly detailed organic models using Mesh-Displacement maps rendered with Mental Ray. The course will introduce ZBrush, a digital sculpting and texture painting software. Work with tools such as brushes, stamps, and stencils to quickly sculpt and create life-like textures. Participants will be taught Model preparation, User Interface, Sculpting, Texture Painting and Assignment Layers, Workflow, Connectivity and Integration with professional 3D software.
Entry Requirements :
Intermediate 3D experience. Polygonal Modelling and UVW mapping skills. Knowledge in 3D Studio max is a plus.
About the Lecturer
Maurizio Memoli started his career as a CG generalist in Italy working for local movie productions. In 2004, he joined Eurocom where he worked as a Character Modeler on the PS2 game Batman Begins, produced by EA. In 2005, he joined EA Montreal as a Senior Character Artist. He worked with Rodrigue Pralier on the design of the main Characters for the next gen game titled Army of Two. In 2007, he moved to New Zealand to work for Weta Digital as a Facial Modeler on James Cameron's Avatar. Maurizio is currently working for Lucas Films Singapore as a Senior Character Modeler on its new feature film.
Click here to find more about Maurizio Memoli's works