Games Development Course

The price stated is 10% of the total course fee. This subsidised rate (SPUR) is opened to Singaporeans and PR only. For those who are not eligible but wish to take up the course, you may do so by paying the full fees. The commencement of each class is subjected to sufficient number of applicants per class.

For more enquires, please contact us at:

Games Modeling and Texturing

Duration :  (72 hrs)  Twice a week

Fees At Subsidized Rate:  S$680 (Inclusive of GST)

Entry Requirements:  Anyone who seeks a position as a games modeller in a game company.

Course Outline :  To produce games artists knowledgeable in the art and process of creating good and efficient 3d models for use in a game production environment.

1. Understanding the constraints and restrictions of working with a game engine.

2. Understanding forms and silhouettes and what makes a model looks good using the least amount of polygons.

3. Techniques for optimizing games models.

4. Modelling ultra high resolution models for generation normal maps.

5. Generating normal maps and ambient occlusion maps within 3ds max.

6. Texturing for games models.

7. Basic skinning and rigging for final games output.

EVERY TUESDAY 7PM TO 10PM
EVERY THURSDAY 7PM TO 10PM

STARTING ON 20TH JULY 2010, TUESDAY, ROOM 2  
END ON 07TH OCTOBER 2010, THURSDAY


     

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